Next (Useful Tools) Previous (Modeling Basics)

Polygon Primitives

A polygon primitive (i.e., mesh) is a collection of vertices, edges and faces that define the shape of a 3D object.

  • A vertex is a point in space with no size.
  • An edge is a connection between two vertices.
  • A face is a closed set of edges. For example, a triangle face has three edges, and a quad face has four edges.

Any 3D object (e.g., a vehicle, character, or environment) can be created using an artistic arrangement vertices, edges and faces.

Clara.io provides several default polygon primitives. They can be found under the Polygon tab of the Creation Panel. Each primitive has parameters that can be manipulated to size or modify the shape as necessary.

Polygon Primitives

  • Box

    • Depth / Width / Height
    • Depth / Width / Height Segments
  • Sphere

    • Radius
    • Longitudinal / Latitudinal Segments
    • Phi Start / Length
    • Theta Start / Length
  • Cone

    • Base Radius
    • Height
    • Radial / Height Segments
    • Open Base
  • Cylinder

    • Top / Bottom Radius
    • Height
    • Radial / Height Segments
    • Open Ended
  • Plane

    • Width / Height
    • Width / Height Segments
  • Torus

    • Inner / Outer Radius
    • Longitudinal / Latitudinal Divisions
    • Phi Start / Length
    • Theta Start / Length
  • Torus Knot

    • Inner / Outer Radius
    • Longitudinal / Latitudinal Divisions
  • Text

    • Text
    • Font Family
    • Font Size
    • Bold / Italic
    • Extrude Depth
    • Curve Segments
    • Bevel
    • Bevel Thickness / Size / Segments
  • Tetrahedron

    • Radius
    • Detail Level
  • Octahedron

    • Radius
    • Detail Level
  • Icosahedron

    • Radius
    • Detail Level
  • Circle

    • Radius
    • Segments
    • Theta Start / Length
  • Capsule

    • Radius
    • Height
    • Radial / Height Segments

Next (Useful Tools) Previous (Modeling Basics)