Polygon Primitives
A polygon primitive (i.e., mesh) is a collection of vertices, edges and faces that define the shape of a 3D object.
- A vertex is a point in space with no size.
- An edge is a connection between two vertices.
- A face is a closed set of edges. For example, a triangle face has three edges, and a quad face has four edges.
Any 3D object (e.g., a vehicle, character, or environment) can be created using an artistic arrangement vertices, edges and faces.
Clara.io provides several default polygon primitives. They can be found under the Polygon tab of the Creation Panel. Each primitive has parameters that can be manipulated to size or modify the shape as necessary.
Polygon Primitives
Box
- Depth / Width / Height
- Depth / Width / Height Segments
Sphere
- Radius
- Longitudinal / Latitudinal Segments
- Phi Start / Length
- Theta Start / Length
Cone
- Base Radius
- Height
- Radial / Height Segments
- Open Base
Cylinder
- Top / Bottom Radius
- Height
- Radial / Height Segments
- Open Ended
Plane
- Width / Height
- Width / Height Segments
Torus
- Inner / Outer Radius
- Longitudinal / Latitudinal Divisions
- Phi Start / Length
- Theta Start / Length
Torus Knot
- Inner / Outer Radius
- Longitudinal / Latitudinal Divisions
Text
- Text
- Font Family
- Font Size
- Bold / Italic
- Extrude Depth
- Curve Segments
- Bevel
- Bevel Thickness / Size / Segments
Tetrahedron
Octahedron
Icosahedron
Circle
- Radius
- Segments
- Theta Start / Length
Capsule
- Radius
- Height
- Radial / Height Segments